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3D reconstruction and simulation

Coming soon

Reconstructed 3D scenes and sports simulations.

Input framesReconstruction

Frames from a helmet camera on a track cycling ride on the left, and on the right the camera path and sparse 3D points ONME reconstructed from them, seen from above and appearing as they are first seen; the clip opens 3 s into the excerpt, with points already drawn. Points are coloured by height above the infield floor, from dark blue at 0 m to orange at 9 m and above, and the roof is hidden. Riders ahead are left out because they move. This is a reconstruction, not a simulation: it has no surfaces and no physics.

ONME computation from Indoor cycling on the velodrome of Alkmaar, Netherlands. W. Gopro hero3 black, not ground truth.

“Indoor cycling on the velodrome of Alkmaar, Netherlands. W. Gopro hero3 black” by Patrick Savalle, via Wikimedia Commons. CC BY 3.0. Excerpt 8:28 to 8:50, resized, audio removed, advertising, stands and infield blurred; 3D reconstruction by ONME.

Capture facts

Planned work includes scene geometry, human motion and simulated tasks.

Tell us which simulator you use and what you need to reproduce.

What you receive

What you receive
Planned workScene geometry, human motion and simulated tasks
Your simulatorTell us which simulator you use and what you need to reproduce
Formats and deliveryAgreed per request
People on cameraBefore footage reaches a lab, we blur the faces of people who have not signed consent and of anyone under 18. We remove audio unless the team and the athletes on camera agree to keep it.

Sports

Tell us which sport your project concerns.

Before you request

We hold no footage in stock. We look for footage that fits each request and confirm what can be sourced or recorded before agreeing delivery.

How a request works

Consent and ownership questions

Other datasets