3D reconstruction and simulation
Reconstructed 3D scenes and sports simulations.
Input framesReconstructionFrames from a helmet camera on a track cycling ride on the left, and on the right the camera path and sparse 3D points ONME reconstructed from them, seen from above and appearing as they are first seen; the clip opens 3 s into the excerpt, with points already drawn. Points are coloured by height above the infield floor, from dark blue at 0 m to orange at 9 m and above, and the roof is hidden. Riders ahead are left out because they move. This is a reconstruction, not a simulation: it has no surfaces and no physics.
ONME computation from Indoor cycling on the velodrome of Alkmaar, Netherlands. W. Gopro hero3 black, not ground truth.
“Indoor cycling on the velodrome of Alkmaar, Netherlands. W. Gopro hero3 black” by Patrick Savalle, via Wikimedia Commons. CC BY 3.0. Excerpt 8:28 to 8:50, resized, audio removed, advertising, stands and infield blurred; 3D reconstruction by ONME.
Capture facts
Planned work includes scene geometry, human motion and simulated tasks.
Tell us which simulator you use and what you need to reproduce.
What you receive
| Planned work | Scene geometry, human motion and simulated tasks |
|---|---|
| Your simulator | Tell us which simulator you use and what you need to reproduce |
| Formats and delivery | Agreed per request |
| People on camera | Before footage reaches a lab, we blur the faces of people who have not signed consent and of anyone under 18. We remove audio unless the team and the athletes on camera agree to keep it. |
Sports
Tell us which sport your project concerns.
Before you request
We hold no footage in stock. We look for footage that fits each request and confirm what can be sourced or recorded before agreeing delivery.




